Motivations for Play in Online Games

نویسنده

  • Nick Yee
چکیده

An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Motivations of Play in Online Games

An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents ...

متن کامل

پیش‌بینی اعتیاد به بازی آنلاین با توجه به تحریف شناختی، سبک فرزندپروری و ویژگی شخصیتی خودشیفته در دانش‌آموزان

Objectives Online games in recent years have become one of the most popular hobbies among teenagers due to their diverse and attractive features. The purpose of this study was to investigate the role of cognitive distortion, parenting style, and narcissistic personality traits in online games in high school boy in Sahneh City, Iran. Methods This is a survey and a correlational study. The study...

متن کامل

The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage

Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage by Nicholas Yee [ Yee, N. (2006). The Psychology of MMORPGs: Emotional Investment, Motivations, Relationship Formation, and Problematic Usage. In R. Schroeder & A. Axelsson (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (pp. 187-207). London: Springer-Verlag. ]

متن کامل

Exploring the Empirical Link Between Game Features, Player Motivation, and Game Behavior

This research-in-progress paper aims to propose a framework for predicting use continuance and subsequent in-game purchases in the context of online, free-to-play (F2P) mobile games. Using previous games research, we first propose Perceived Enjoyment (PE) and Use Continuance (UC) as the key predictors of Purchase Intention (PI). However, in order to extend the extant literature and generate pra...

متن کامل

Friends, fun, frustration and fantasy: Child motivations for video game play Christopher J. Ferguson & Cheryl K. Olson

Although a considerable amount of attention has examined potential positive and negative consequences of video game play in children, relatively little research has examined children’s motivations for using games. The current study hopes to address this gap in the literature by examining children’s motivations for video game play in a large sample of youth (n = 1254). Results indicated that vid...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society

دوره 9 6  شماره 

صفحات  -

تاریخ انتشار 2006